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Sims 3 resource.cfg multiple
Sims 3 resource.cfg multiple









Each expansion and stuff pack has its own folder, and each of those folders contains a Resource.cfg file with different information so it's impossible for me to share my files. If you have a lot of stuff, this may take a long time. Before You Begin: Create a Copy of your Entire The Sims 3 Folder in Documents\ElectronicArts\. This can be in either sims3pack or package format. package format.Īs for the Resource.cfg in the folder you're looking at. the Visual C++ runtime for 64 bit Some Custom Content that you would like in your game. txt as the extension) and put it in the \documents\electronic arts\the sims 3\mods folder. Remember: the game won't read any files from the Mods folder that aren't in. Once that's done, name it resource.cfg (you'll have to select 'all files' from the File Type drop down to keep it from tacking on. This file goes in your Mods folder, which is saved in My Documents\Electronic Arts\The Sims 3 (substitute for the Mac equivalent, obviously). Open a new document in Mac's equivalent to Notepad (never used a Mac so IDK), then copy/paste these lines into it: Priority 500

sims 3 resource.cfg multiple

Or, create the resource. Download the resource.zip file located here unzip it so you should have a file called resource.cfg, and put this file in the Mods folder. You can create the Resource.cfg file that goes in the Mods folder yourself. This cfg (configuration) file is a perfectly safe and can only be used by The Sims 3, but as cfg files are used for all sorts of apps, operating systems do treat them cautiously.

sims 3 resource.cfg multiple

Important: have you checked if the Resource.cfg file is in the GameData folder? Because that's where it's supposed to be!











Sims 3 resource.cfg multiple